The SEGAN Network

ANDAMIO is now part of the SEGAN Serious Games Network (play around with the letters of the title on the website) and is working with a group of other organisations around the subject of serious games.
Serious Games are specifically designed to change behaviors and impart knowledge and are widely used in training situations, such as emergency preparedness, training for leadership and even citizenship. Learning Games (also a type of Serious Games) are also increasingly explored at all levels of education in a range of different subjects. These games have wide acceptance due to their challenging design and for the social interactions they generate. Research has showed that games also develop mental abilities and skills such as strategic thinking and decision making. They also promote digital competence and other key transversal competences for life and employability.
In the scope of the LLP programme and the preceding programmes, there have been several projects addressing this issue with good results. On the ADAM, EVE and EST portals there are about 65 projects that used games as learning tools. It seems an appropriate moment to try and provide a framework for the European approaches to Serious Games, combining theory, research and practice in a way that promotes Europe as a leader in this field.
The aim of the SEGAN Network is to address this issue by bringing together coordinators of those projects to promote the emergence of a Community of Practice around this subject. The main initial objective is to create a stable consortium to exchange ideas and experiences related to Serious Games. The network will be supported by virtual tools and face to face events, in order to increase the visibility and awareness of the benefits and impacts of Serious Games for learning, and contribute to their uptake and efficient use.
Please get in touch if you are interested. We are currently holding regular webinars on the subject, and there are other activities announced regularly on the site.